Surfaces

 

A surface is a sheet of solid material with no thickness. It is a feature, just like other solid features or Datum Planes; however, since it has no thickness, it has no volume or mass.

There are three primary reasons to use surfaces when constructing solid geometry:

·      To create surface geometry that you cannot create using solid creation methods.

·      Your preferred construction technique involves creating a set of surfaces before you make the solid. In other words, the solid is created in two steps, where step one is making the surfaces and step two is constructing the solid geometry.

·      Creating a surface first allows you to verify that the desired geometry is created before you commit to adding it to your existing part.

For example, you can create a Solid Protrusion by generating a Sweep of a section. You can also create a Surface by generating a similar Sweep. The difference between the resulting features is that creating a Solid Protrusion results in a closed, solid mass, whereas creating a Surface generates a sheet with no enclosed mass.

In Pro/ENGINEER, a Surface is a single entity, developed with one operation on a single entity - for example: extruding or revolving a straight line. A Quilt is a feature made up of a patchwork of Surfaces. Both of these Surface features were created using a single sketch; the single Surface section contains only a single swept line, while the surface Quilt section contains multiple swept entities. Appart from standard creation techniques for Surfaces and Quilts with which you are already familiar when building solid features, there exist additional methods to create surface features. The list includes the following tools:

Boundary Blend, Style, Warp

Surface and Quilt features (generically referred to as surface features) may be joined together using the Merge function and they may be subdivided using the Trim function. Surface features can be used further to construct solid or thin protrusions, or to modify existing solid features.

Surfaces are created as features, just like any other entity in Pro/ENGINEER. As such, they may be redefined, patterned, copied, or deleted exactly like any other feature. Surfaces may be created prior to creating the first solid feature, by referencing the Default Datums, or any preexisting Datum Curves.

 

As an example we will construct surfaces with the Boundary Blend tool,

but first we use fetch_proe surf.prt to get a copy of the example file.

 

Once the Surf.prt is loaded into Pro/E we will build a surface using the two existing datum curves. See Fig 1.

 

·         Select image12 the Boundary Blend tool.

 

step0

Figure 1

step1

Figure 2

 

·         Select one datum curve and with the CTRL-key depressed select the second datum curve. To complete the feature click on the Check-icon in the dash board. See Fig 2.

 

This surface is built with no specific constraints on its edges. One is able to specify explicit constraints. We will specify that the edges shall be normal to both datum planes. Select Edit Definition and set the Constraints to Normal. See Fig 3 below.

 

·         Now Mirror the surface around the FRONT datum plane to create Blend2. First select Blend1 and the mirror_icon - icon, next click on datum plane. See Fig 4 below.

 

 

step2

Figure 3

step3

Figure 4

 

 

·         Next Mirror Blend1 and Blend2 about RIGHT datum plane to cretae Blend3 and Blend4.

·         Now Merge merge_tool Blend1 and Blend2 to create Merge1.

·         Next Merge Blend3 and Blend4 into Merge2.

·         Next we Merge Merge1 and Merge2 to create Merge3. Only now have our surfaces become a single connected Quilt, which can be converted into a Solid.

·         We create a solid by clicking on Merge3 and selecting Edit – Solidify. See Fig 5 for the completed model tree and Fig 6 for the finished model.

 

step4

Figure 5 -  Model Tree

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Figure 6 – Finished Model

 

 

 

 

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